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Note that there's no intention to have it hosted on CGS forums, considering Puritan's policy of mods/TCs based on other franchises. Spider Mastermind/Cyberdemon = Battlelord/Mini-BattlelordĬyberdemon (E2M8 boss) = The Cycloid Emperor Hell Knight = Gunner (tougher version of the Enforcer) Most of them (particularly the aliens) are meant to stand in for the corresponding monsters in Doom/Doom 2. Some of the enemies will behave quite differently while others almost function the same. You'll encounter a mixture of aliens from Duke Nukem 3D and demons from Doom. The radiation suit will allow you to get across toxic, hot, or other harmful surfaces, but have a limited wear cycle. Radiation Suit (Doom 2): Replaces the Protective Boots. Green/Blue Armour/Armour Shards (Doom/Doom 2):The regular green armour gives you 50% while the combat blue armour gives you 100%.
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Soul Sphere (Doom/Doom 2): Replaces the Atomic Health, getting these rare blue superchargers will restore 100% of health and can take it as high as 200%. Health Potions (Doom/Doom 2): Aside from the stimpacks and medikits, health potions replenish 1%. Some of the new powerups and items will be described. The rifles carry 40 shots while the packs carry 20, and you can carry a maximum of 300 shots. This will rapidly fire rounds of plasma energy, frying the enemies until they are gibbed. Plasma Rifle: Replaces the Freezethrower.
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The BFG10000 only has 1 shot while the crystals will give you 2. The ultimate weapon to use when you're in a pinch, but it carries a very small amount of ammo. The Rocket Launcher can carry a maximum of 50 rockets.īFG10000: It's just the Shrinker, but modified to be the BFG10000. Packs carry 5 rockets and can find some single rockets. Rocket Launcher (Doom/Doom 2): Delivers a lethal explosion that blows up enemies upon impact, but be careful not to use it in close combat. Packs carry 50 bullets and a maximum of 200 can be carried. There are also small packs of 4 shells.Ĭhaingun Cannon (Duke Meets Doom 2): A really neat weapon that eats rapidly away at your bullets, dispatching groups of enemies at once, similar to the Ripper. Shotguns carry 10 shells, while boxes carry 20. It is just the same as the regular Shotgun of Duke Nukem 3D. It packs a more powerful punch than the Uzi, but takes time to reload. Shotgun (Doom/Doom2): This weapon would be the most widely-used. Uzis themselves pack 48 rounds, while ammo clips contain 12. It is good for gunning down weak enemies like troopers, but you'll need a better weapon for the more tougher enemies.
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Uzi (Shadow Warrior): Your starting weapon. Only the new weapons will be mentioned here.
Duke nukem 3d shotgun mod#
This mod runs on vanilla Duke and requires the Duke Nukem 3D Atomic Edition. There was an earlier version which Puritan tried out, but this one is an updated version with a few updates and a couple new levels, two of which replaced the ones in the older version. Featuring weapons from Doom, Doom 2, and Shadow Warrior, and new power-ups and items. Introducing TTC Doom Nukem, a Duke Nukem 3D mod in which you as Duke Nukem battle through the levels of Doom, Doom 2 and Final Doom, fighting against a mixture of aliens and demons.