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There are also a number of easter eggs for the player to seek out, my favourite of which involves Gordon Freeman and can be viewed in full below.
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This can make navigating darkened areas a lot easier. Shepard also has the perk of being able to use night vision goggles, as a replacement for Freeman’s flashlight. Players may recall encountering them in the first game, and they are given an expanded plot role in the expansion. New species of alien adversaries are introduced, as well as more enemy human’s in the shape of the Black Op units. The game expands the number and versatility of recruitable NPC’s, which the player can use to help progress through sealed areas and provide additional healing in crucial moments. There are a number of new weapons at Shepard’s disposal, such as the Wrench, Desert Eagle, Sniper Rifle and the Displacer Cannon, the latter of which can be used to teleport the player to hidden areas. The game introduces a number of welcome gameplay additions, as well as offering it’s own take on the Half Life mythos. Borderlands feels very much like a natural progression for the studio, in respect of some of the dialogue gems that can be found in Opposing Force. Partly why I love it so much is because it’s the first game opening I ever saw with the use of casual profanity. I love the entire opening, and the whole ‘OOORAH MARINES’ feel to it reminds me so much of Aliens and really sets the tone and expectations that remain throughout. Right from the game’s opening, and you know that this is an expansion that means business. Your entry into the facility goes awry, and with your squad mates dead, it’s up to you to lead Shepard through Black Mesa to escape, encountering familiar foes…and new ones that make the first game’s antagonist, Nihilanth, look like a baby Goomba. Adrian Shepard, one of the soldier’s featured in the first game that was sent to the Black Mesa facility to contain the outcome of the resonance cascade from the first game. Opposing Force is set during Half-Life’s original storyline, but from the prospective of Cpl. Whilst in some instances it would lead to hollow and underwhelming content that doesn’t live up to the original, Gearbox in this instance bucks this trend with considerable finesse.
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The essential palming off of development responsibilities to other developers for expansions was a fairly typical approach for PC games, before the advent of paid-DLC of the horse armour variety.
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The expansion was not made by Valve, as you might expect, but by Gearbox Software in the days before WW2 and witty claptrap’s became the standard fare. The most memorable of these two expansions is the first one, entitled Half Life: Opposing Force, which very much feels like a full-game in of itself.
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Indeed, it received two expansion’s in the years after it’s release in 1998 (3 if you count the extra content in the PS2 port). Nearly all major titles would eventually have an accompanying expansion, and the semi-legendary classic Half Life was no exception. Whilst there would always be variation in the precise offerings of different expansions, these releases would typically add a lot of additional content to an existing title at a fairly modest price (typically half the price of a full game). With a lack of reliable content delivery services and a fast enough internet to support them, developers would often release expansion packs via physical retail platforms. In the 90’s, however, the landscape was entirely different. Whilst this means there is essentially more on offer for consumers looking for that little bit extra to keep them playing, the often apparent downside to this approach is a feeling of general deflation when the hollow qualities of yet another generic costume for your player character become all too apparent. Rarely are there releases that add an overwhelming increase in playable content for a title, with the only recent example off the top of my head being the GTA IV episodes. Whereas there is always additional content on offer for players after the release of a major title, these offerings have taken a more incremental form. You know what you don’t see much of nowadays? Expansion packs for games.